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Amber Diceless Role-Playing: Diceless Role-Playing System [Erick Wujcik] on My absolute favorite roleplaying game and my first edition book that I have had. AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny’s Amber universe. It features a unique (for its time) diceless resolution. When I was at university – so many years ago – a game was Called Amber Diceless Roleplaying, it cast the player characters as the sons.

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Since they have paid points for the items, they are a part of the character’s legend, and cannot lightly be destroyed. Close ranks result in longer contests while greater difference between ranks result in fast resolution. While a character with Pattern, Logrus or Conjuration can acquire virtually any object, players can choose to spend character points to obtain objects with particular virtues — unbreakability, or a mind of their own.

It very much helps players if the DM can suggest some potential goals for characters, giving a view as to what directions the campaign may go. The auction serves to introduce some unpredictability into character creation without the need to resort to dice, cards, or other randomizing devices.

It’s all based on Roger Zelazny’s “Chronicles of Amber,” where everyone is immortal and have reality-hoppng solipsist powers like the Post Bros. There was definitely a winner in that game! Namely, they only work if the players are good at generating plots themselves. Guardians of Order Roleplaying. After the auction, players can secretly pay extra points to raise their ranks, but they can only pay to raise their scores to an existing rank.

This page was last edited on 5 Augustat Shadow Knight does address this inconsistency somewhat, by presenting the “living trump” abilities as somewhat limited. Warfare, Endurance, Strength and Psyche.

Amber Diceless Roleplaying Game

In MayRite Publishing secured a license from Diceless by Design roleplyaing use the roleolaying system with a new setting in the creation of a new product to be written by industry and system veteran Jason Durall. A fucktonne of links about the Amber game and books.

A willingness to spend as many points as possible on an attribute may improve your chances of a high ranking, but too reckless a spending strategy could leave a player with ambeg points gamee spend on powers and objects.

It often devolves to one-on-one, or at least has a very limited participation rate. And it helped promote role-playing because the best allies for your character were the other characters. For any of these stats, you can get more points to spend later by taking a less-than-immortal rank in them, but that guarantees that you are completely fucked because people will pick on that stat every goddamn time. Whoever ended up on the throne was the winner of the game.

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Psyche for telepathy and magic EVERYBODY uses magic and roldplaying psionics, so it’s the most important Strength for lifting carrying, and hand-to-hand this is what makes fights deadly, so goleplaying the most important Endurance for how long you can last and this fuels any other endeavor, so it’s the most important Warfare for any kind of fighting, whether it be swords rolleplaying guns or army tactics and since this is used when you get into fights, this stat is the most important Yes, I see what I did there, but that’s the way it’s described in the book.

Sorry, your blog cannot share posts by email. Really, I don’t know why people think of Amber first when they think diceless; must be a marketing thing. Stuff governs how non-player characters perceive and respond to the character: The new company is named Diceless by Design. Some details were changed slightly to allow more player choice — for example, players can be full Trump Artists without having walked the Pattern or the Logrus, which Merlin says is impossible; and players’ psychic abilities are far greater than those shown in the books.

Your ad here, right now: Views Read Edit View history. Inhabitants of either pole can use one or both of the Pattern and the Logrus to travel through Shadow. For example, if two characters are wrestling the relevant attribute is Strength; a character could reveal a weapon, changing it to Warfare; they could try to overcome the other character’s mind using a power, changing it to Psyche; or they could concentrate their strength on defense, changing it to Endurance.

That gives rise to an interesting situation. A third book, Rebmawas promised. The Auction simulates a ‘history’ of competition between the descendants of Oberon for player characters who have not had dozens of decades to get to know each other.

An auction at the beginning of the campaign determined how good the players were in relationship to each other in four basic statistics: This is why it’s very important for player characters to make sure they never get roleplayng fair fights. In a hotly contested auction, such as for the important attribute of warfare, the most valuable skill is hame ability to force one’s opponents to back down.

Ads by Project Wonderful! So, the more role-playing the characters do with each other, the better the overall role-playing experience will be. It meant that if you diceldss to beat them, you needed to be tricky.

Retrieved 27 November The expansion, Shadow Knightadds Constructs — artifacts with connections to shadows. The Chronicles of Amber Fantasy role-playing games Universal role-playing games Role-playing games based on novels American role-playing games Roleplayign games introduced in Similarly, a character can find any possible universe, but they can spend character points to know of or inhabit shadows which are in some sense “real” and therefore useful.

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Amber Diceless RPG – 1d4chan

As well as representing luck, stuff can be seen as representing a character’s outlook on the universe: The Amber multiverse consists of Ambera city at one pole of the universe wherein is found the Patternthe symbol of Ambeer ; The Courts of Chaosan assembly of worlds at the other pole where can be found the Logrusthe manifestation of Chaosand roleplaing Abyss, the source or end of all reality; and Shadowthe collection of all possible universes shadows between and around them.

With two or more equally determined players, this can result in a “bidding war” where the attribute is driven up by increments to large sums. Phage Press Guardians of Order. And there came the fun of the game. A high enough opening bid could signal a player’s determination to be first ranked in that attribute, thereby dissuading others from competing. Everyone is also related to each other; your worst enemies are probably your aunts, uncles and parents, or maybe it only LOOKS like they’re trying to kill you so that they can secretly help you when your REAL enemy tries to take you out If you ever get into a game, expect many houserules.

This supplemental rule diceless includes the remaining elements from the Merlin novels, such as Broken Patterns, and allows players to create Constructs such as Merlin’s Ghostwheel.

Which is why some claim the system is always going to be radically imbalanced in favor of the silver-tongued player who is best at arguing their points to the GM, or, potentially, the players the GM likes most and is more inclined to let them get away with more.

The trick here is to provide a character that is interesting to interact with… and can be interacted with in separate ways by different PCs. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who were basically gods.

It will primarily be one or two ambber talking, with others contributing a much lesser amount. Viceless former option is one presented in the book; the latter is known in the Amber community as an ” Amethyst ” game.