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The Java Media Framework (JMF) is an exciting and versatile API that the Java 2 platform, complete source files, and other tools essential for. Java Media Framework API (JMF). 19 January One of JMF’s important design considerations is to support standard protocols. JMF provides. Essential Jmf – Java Media Framework has 2 ratings and 0 reviews. Essential JMF: Java Media Framework helps you master the key elements of JMF developm.

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Pearson offers special pricing when you package your text with other student resources. AbstractControls as a ControllerListener. Several DataSources audio, video and text may be combined to form a single DataSource i.

Java Media Framework basics

This book contains four distinct parts. Fssential types of players may choose to expose controls for operations specific to a given media type or to the transport mechanism used to obtain that media. We will create a Player instance much like we did in the previous example, and obtain many of the visual components to create our visual media viewer directly from JMF objects.

Five Steps to a Custom DataSource. It is important that we ensure jnf of these components is not null before we add it to our frame. We have created three small applications to play local audio and video, as well as broadcast and receive media over a network.


Essential JMF – Java Media Framework

We just have to create the DataSource instance, which we’ll use to create our processor that is, the parameter passed to the setDataSource method on our MediaTransmitter. Implementing the Player Interface.

In addition to the import javax. Mohamed Slim marked it as to-read Sep 10, Providing the Default Component and Listener. It’s available for download here.

Player Components and Controls. The Java Media Framework. Clock State Transition Methods. Stephen Talley is a software engineer for Sun Microsystems, Inc.

The functional goal of this example is to play a local audio file through a command-line interface. Managing essentkal Control Listener. Refer to the MediaTransmitter source code to further explore this application and exercise. Setting the Media Time. To stop playing, press the Enter key. In fact, the source code for the MediaTransmitter object contains the following three lines:.

Java Media Framework API (JMF) | Open Textbooks for Hong Kong

Sign in or register to add and subscribe to comments. Want to Read saving…. There are six states defined for a Player; the interactions between these states are shown in Figure 1. For this particular application, the Processor output is used as an input to the DataSinkwhich is then used to transmit media.


We start by invoking the application and passing in the file name of the media, just as we did in the previous section. Forward vs Backward Transitions. Prefetched — The Player is now ready to start playing. Start, Stop and Pause Controls. The Player is the component that actually brings the data to a speaker and screen.

Java Media Framework basics

Try the following exercises to get started:. The following line of code creates a Realized player, which we need in our example application:.

You also will have worked directly with JMF, using live examples and source code that may be extended for more specific purposes.