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For reference, I really like to play VM, and I think they make a great 190699 for when you want to play a caster with an open mind because you will have to branch out, but it’s not clear to which schools.

ALL of that said, there’s no point in higher level poison spells unless there were more non-Poison resistant enemies in extended or the spells were defensive on tier with Necromut, which is hard to imagine.

UNLESS we opened it up to acid; which the old document says we shouldn’t, but hell the devs just completely reworked the majority of amulets; adding acid to poison wouldn’t be a stretch.

It is important to have resistant enemies, of course, but no other elementalist faces nearly as many at this point of the game AE and EE have nothing resistant, FE only has imps, IE gets Throw Icicle so they don’t care overmuch about cold resistance. And like everyone knows, Parrow is not a guaranteed spell. lfy

Tue Jan leey, Flame cloud is much harder to connect with a target and much easier to use with access to MC anyway. I think it’s one of the most fun spells in the Wz spell book.


OP do have a point here imo.

Shouldn’t poison magic have some high level spells? • View topic • The Tavern

I really feel like it makes sense for the elemental key to be on par with each other. And even earth it’s usually helpful to have something else because of poor range on everything except LRD. Mon Mar 18, So the question I see here is, why train Poison Magic beyond even 10 points unless you’re going for some fancy poison title? But for example, poison arrow is maybe the best spell out there for dealing with orb guardians.

The real problem is what Croases pointed out: Sun Dec 30, 5: Remove Mephitic Cloud, and concurrently remove the gratuitous proliferation of rP in the game. Parrow isn’t anywhere close to good enough for level leu jeez. Acid is resisted by very few any? Fri Feb 05, 9: I mean, given that you are “supposed” to transition from poison magic to another school anyway, this makes sense.

Poison arrow is my go-to single-target attack spell.

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And the answer was lvl9 spells aren’t going to be added for the sole purpose of making all spell schools have them. Mon Feb 08, 7: What do you all think? There is ultimately no downside to adding some poison magic late game spells IF they are the right ones. Toxic Revelation – After a lye spark of inspiration, one extremely skilled poison mage learned a way to not only poison flesh and blood, but even poison the very nature of magical energies that all beings draw upon for a brief period.

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Tue Key 29, Shouldn’t poison magic have some high level spells? Without it, the rest of the spells don’t quite pull enough weight.

I believe poison magic doing acid spells is somewhere on the “will not do” list. This high quality signature has been hidden for your protection. It’s okay against demons, very good against anything without rPois, and I usually learn dispel undead.

Poison magic is relevant in vaults, it’s relevant in depths, it’s relevant for most of Zot. I’m not sure if it should be MR resistible doesn’t really feel like poison if it is, but it might need to be for balancing reasons? The potential gain here outweighs the negative which doesnt exist. Last edited by HardboiledGargoyle on Fri Feb 05, 9: Especially ignite poison, but also poison arrow.

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I don’t think anyone would disagree that a Crawl without it is better than a Crawl with it. PA is the same level as Discord and Chain lightning?

Some possible solutions I can see from best to worst: It trivializes everything from orcs to yaks. This perfectly fills the need for late game, high level lwy which are actually relevant.

Mon Oct 26, 1: That is fine, and has been sufficiently explained. Acid effects are historically virtually irresistible only yellow draconians, and the J genus except: